DIGITAL TECHNOLOGIES OUTCOMES 31F - Full Year - 5 periods per week

Course Description

Teacher in Charge: Ms T. Winter

Recommended Prior Learning

Good preparation for this course would be successful completion of DTM21F and/or DTP21F or  previous computing experience. Students who have not successfully completed one of DTM21F or DTP21F will need to consult with Mrs Gallop or Ms Winter.

This course is for 5 periods a week.

Digital Technologies is the fastest growing industry and students that have a genuine interest and do well in this area are highly sort after. This course further develops design and development skills and knowledge of multimedia communicate information effectively. 

Students will build a portfolio of work by completing a project which creates a digital outcome for an end-user/stakeholder. This project based course develops a student's understanding of complex tools, techniques and concepts within a Digital Technologies framework. The students will base their work around an end-user/stakeholder's requirements by developing a proposal and designing, creating and completing a digital outcome that is fit for purpose. Projects can be, but not limited to a media focus or part of a programming/gaming focus.

Please Note: This is an approved subject for University Entrance and Scholarship Technology is offered at this level. This course caters for novice to advanced students and student centered learning is a focal point of this course. 

Types of projects could be: creating a multimedia website using HTML/CSS/Javascript - capturing video and editing to produce a film - creating the graphics for a game - creating an animation - creating an App - creating a database using MySQL and PHP 

Independent work habits and self-management are essential skills for the successful completion of this course.

Careers: CAD Draftsperson, Computer Systems Engineer, Database Development & Administration, Design/Product Development Engineer, Electronics Engineer/Technician, Food Technologist, Game Developer, Geospatial (GIS) Analyst, Graphic Designer, ICT Multimedia Designer Developers, IT Support Professional, Product Evaluator, Robotics or Automation Engineer, Software Developer/Engineer, Software Tester, Telecommunications/Network Engineer, UX/UI Designers, Web Developer. Be employed by companies such as Kathmandu, Spark, Orion Health, Tait Communications, CerebralFix, Vodafone, Fonterra, SLI Systems.

Assessment - The list shows the range of standards students can choose from with the expectation of students having the opportunity to attempt between 16 - 20 credits in total.

Learning Areas:

Commerce / Digital Technologies

Contributions and Equipment/Stationery

Students may have the option to purchase a student licence of the Adobe Creative Cloud Suite through the school.
A removable USB drive may be required depending on project and if working between home and school.

Useful Links