Year 10 Digital Technologies Outcomes - Half Year

10DTH
Course Description

Teacher in Charge: Mrs A. Gallop

Recommended Prior Learning

Open Entry


WHAT THE COURSE WILL COVER:

Introduction to:

  • Gaming design and programming
  • Website creation
  • Vector graphics
  • Print media
  • Micro:bit

Including:

  • Working with computers
  • Learning lots of new skills
  • Designing, developing, testing and evaluating digital technologies outcomes
  • Problem solving and lateral thinking
  • Understanding the positive and negative impacts of digital technologies on society
  • File management conventions
  • How to share, test and debug your digital outcome

 

APPLICATIONS MAY INCLUDE:

Scratch, Notepad++ or other text editor, Adobe Photoshop, Adobe Illustrator, Presentations, Spreadsheets, App Inventor, Blender, Blogger, Repl.it

 

METHODS OF LEARNING:

  • Practical hands on approach using a range of materials
  • Group work
  • Self/peer evaluation
  • Project based learning
  • Presentations

 

WHERE DOES THE SUBJECT LEAD?

  • Year 11 Digital Technologies ­ Students can specialise in the areas of Programming or Media or a combination of both
  • Year 12 Digital Technologies ­ Students can specialise in the areas of Programming or Media or a combination of both
  • Year 13 Digital Technologies ­ Students can specialise in their areas of strength which can include Programming, Media or a combination of both

Learning Areas:

Commerce / Digital Technologies



Pathway

DIGITAL TECHNOLOGIES MEDIA 11F - Full Year, DIGITAL TECHNOLOGIES PROGRAMMING 11F - Full Year