Year 10 Digital Technologies Outcomes - Half Year
10DTH
Course Description
Teacher in Charge: Mrs A. Gallop
Recommended Prior Learning
Open Entry
WHAT THE COURSE WILL COVER:
Introduction to:
- Gaming design and programming
- Website creation
- Vector graphics
- Print media
- Micro:bit
Including:
- Working with computers
- Learning lots of new skills
- Designing, developing, testing and evaluating digital technologies outcomes
- Problem solving and lateral thinking
- Understanding the positive and negative impacts of digital technologies on society
- File management conventions
- How to share, test and debug your digital outcome
APPLICATIONS MAY INCLUDE:
Scratch, Notepad++ or other text editor, Adobe Photoshop, Adobe Illustrator, Presentations, Spreadsheets, App Inventor, Blender, Blogger, Repl.it
METHODS OF LEARNING:
- Practical hands on approach using a range of materials
- Group work
- Self/peer evaluation
- Project based learning
- Presentations
WHERE DOES THE SUBJECT LEAD?
- Year 11 Digital Technologies Students can specialise in the areas of Programming or Media or a combination of both
- Year 12 Digital Technologies Students can specialise in the areas of Programming or Media or a combination of both
- Year 13 Digital Technologies Students can specialise in their areas of strength which can include Programming, Media or a combination of both
Learning Areas:
Commerce / Digital Technologies
Pathway
DIGITAL TECHNOLOGIES MEDIA 11F - Full Year, DIGITAL TECHNOLOGIES PROGRAMMING 11F - Full Year